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Tutorial How to sculpt the Human Torus for movies and Games in Pixologic zBrush 4R7

Discussion in 'Graphic Designing/Photoshop Tutorials' started by jooo, Apr 12, 2015.

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    jooo Guru Member

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    I would show you the process of Sculpting the Human Torus from Start to finish for a Game, Movie or Commercial in Pixologi ZBrush 4R7... The world's leading sculpting CGI Software


    Step One: Use the Dyna Wax Sphere from the Lightbox
    Screenshot (72).png

    Step Two: Use the default Dynamesh resolution of 64 so as to maintain appropriate and simple forms as you continue to dynamesh in the process and sculpt out the Head shape
    Screenshot (73).png

    Step Three: Sculpt out the Neck and Chest form of the character
    Screenshot (74).png

    Step Four: Sculpt out the Stomach region of the Model and you continue to add details to the chest area

    Screenshot (75).png

    Step Five: Sculpt out the Abs

    Screenshot (77).png

    Step Six: Add more details to the back of the Model to get the proper Gesture
    Screenshot (76).png

    Step Seven: Sculpt out the visible ribs form in a normal average human

    Step Eight:Sculpt out the final waist shape and you are good to go and continue the rest of the Body
    Screenshot (78).png



    Hope this helps

    zaid Member

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    Awesome

    Torere Thompson Upcoming Guru

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    Where is the download link for the software?
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    jooo Guru Member

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    Don_emax InViSiBiLiTy

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    great work OP
    concordbeam likes this.

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